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Procedural generated City at Night

I've been experimenting quite a lot with voronoi and noise textures within blender recently, and decided I want to see, whether or not I'd be able to create an endless texture to mimic city streets, roads, buildings and lights and this is the result. Its not perfect, it sometimes creates islands of little villages with no connection to the outside world, but I'm still quite happy with it.
Future plans: completely procedural landscape textures, including forests, fields, mountains, rivers and lakes.
Rendered in Blender Eevee, aside the ground no other geometry was used, everything is just plain texture.